Monitoring Pokemon Go

In July 2016, the world of gaming was taken over by a new phenomenon – Pokémon Go. Within a matter of days “augmented reality” became mainstream and the app, which was launched mainly in the US and Australia, overtook (link is external) Tinder and Twitter in the total number of downloads. Pokémon Go surpassed the wildest expectations of its creators, Niantic Labs, and then some.

With popularity comes scale, and with scale comes an overload of requests to the gaming servers. If you are not prepared enough, requests fail and users are frustrated. Frustrated with Pokémon Go crashes, laymen were talking about server status and memes were being created and circulated on social networks. Overnight, websites spun up just to report if the game was up or down in different countries. Being closely related to the APM space, my head was drawing up various ways in which Pokémon Go was perhaps addressing the issue and what monitoring they had to put in place to retain their popularity. Here is my list of probable solutions Pokémon Go could employ to improve the experience for their users and avid fans.

Read more here…

http://www.apmdigest.com/monitoring-pokemon-go-when-your-app-breaks-all-records

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About itspi
Product Manager at IBM, Cloud and Analytics Geek, Mixed Media Artist, Traveler, Volunteer for Non-Profits

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